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Octopus is a blog maintained by the graduate students of the Visual Studies Ph.D. Program at the University of California, Irvine. We welcome any and all submissions that pertain to visual scholarship in any form. If you have a blog you would like to post, please contact us.

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Saturday
Apr142012

Cinephilia Too: Martin Scorsese’s Hugo

by Erik Watschke, University of California, Irvine, Visual Studies

Hugo (2011)Hugo (2011) is the story of an orphan boy (Asa Butterfield) who hides out from authorities in the superstructure of a Paris train station circa 1930. When not winding the clocks of the station, the boy spends his time attempting to bring to life an automaton piece by piece. Hugo, it seems, is convinced his father left some profound final message encoded within this mechanical man, but Hugo's efforts come to a halt when a mysterious old toy maker (Ben Kingsley) intevenes and sets him on an adventure of discovery. The more Hugo learns about the toy maker, the more their destinies intertwine, and—as a result—the more the film drifts into an overt fascination with the silent cinema.

During the course of Hugo's investigation, the essential message of Martin Scorsese’s film becomes clear when a film scholar (Michael Stuhlbarg) remarks to Hugo that “time has not been kind to old movies.” Indeed, what Scorsese’s film presents is the most explicit self-reflexivity  encountered in Hollywood cinema in recent memory—even film scholars and the most casual entertainment-seeking filmgoer are confronted here. A lingering question remains: what is the ultimate effect of framing reflexivity in this way?

In comparison to The Artist (2011), the film that, to some, “robbed” Hugo of its prize this February,  the self-reflexivity in Scorsese’s film takes him out of the proverbial three worlds of the cinema (production, distribution, exhibition) and into the lair of the archivist. And, in so doing, he stands philosophically neutral on the actual processes of the entrepreneurial industry and merely chastises the museum in its stead. The filmmaker is still adamant to prove, as if any still had doubt, that no one loves cinema as he does.

But this is not the problem. Though I have previously argued that The Artist amounts to formal and narrative mastery without a soul, an opposing force emerges here: Hugo is all soul, no mastery—a veritable two-hour infomercial for the Scorsese film foundation. This message is brought in through the back door, however, as the first act of the film meanders around the boy and his robot, only subsequently (and abruptly) changing subjects to “the movies.” Only film historians who are immediately struck with familiarity upon seeing the toy maker might experience the first section of the film otherwise. The film might actually have been better—all other things being equal—if it had been titled “Georges” rather than “Hugo”.

A difficult premise arises: ‘movies are so magical that they are worthy of intense, explicit celebration, yet this is more than most audiences will be able to handle up-front.’ While such a problematic argument might indeed warrant consideration in a critically reflexive film, its counterpart in the serenely cinephilic text is absurd. People who have paid money to sit in a theater and watch a film are doing so because something about the art of film is appealing to them; they like movies, they do not need to be tricked into accepting this notion. And if this is really your end-game goal, then perhaps there is higher striving to be done.

Cinematographer Robert Richardson, in consultation with Scorsese, certainly understands how to fully exploit deep space in conjunction with 3D technology in virtually every shot. Nevertheless, some traditional cinematographic wisdom fails them both here. For instance, racking focus, so as to draw attention to something in the extreme background, becomes ineffective when a gigantic blurry object protrudes off the screen into the faces of the audience simultaneously.

One of the most troubling conceits is the 3D conversion of several silent cinema works presented in the film’s finale. Up to this moment, the movies watched by the characters have been graciously presented in their unadulterated 2D form—is this is not, after all, the point of showing the films? That, for these films, there is something magical that needs to be preserved in its original form? In this vein, the only error more egregious than these formal alterations of the presented diegetic films is the revisionist history of filmmakers’ lives that further corrupts the cinephilic message. If the argument concerns championing a forgotten history of silent filmmakers, then the least the film can do is get the history right. Instead the historical development of early cinema is warped to better suit the tragic beats of Scorsese’s fantasy tale. 

Unfortunate is the way in which the industry elevated Hugo (in a manner that only the most stubborn apologist could resist as anything except shameful self-promotion) to the level of absolute greatness. Or, conversely, critics and insiders lowered Scorsese to the level of their usual preoccupations: typically, the most attention around Oscar time revolves around artists working ‘out of their element,’ as if that alone should suffice to warrant acclaim. Hugo is no exception to this treatise. But, in the Hollywood cinema of the last thirty years, Martin Scorsese has never tried to be Robert Zemeckis, and such an ambition should not be so disingenuously supported by the Academy. In the quest to determine whether the violent and gritty Marty can pull off a magical, enchanting, feel-good movie of the year, critics might stop to ask whether he should.

Ultimately, no one has done more for (and spent a hundred and fifty million dollars in the creation of a blockbuster motion picture simply to raise awareness of) film preservation than Scorsese. This is what makes Hugo a noble endeavor. Not its writing, acting, editing, or cinematography, but its overwhelming passion for the cinema—a passion that cannot be contained by the explosive contrivances of the film itself.

Saturday
Mar242012

2012 Visual Studies Graduate Student Conference (April 5 & 6)

2012 Visual Studies Graduate Student Conference

Click for Full Conference PosterConstructing Worlds: Making and Breaking Order

The Graduate Program in Visual Studies at UC Irvine is pleased to present a two-day conference on constructing worlds. The conference program includes work that addresses constructed worlds in all their visual manifestations, taking into account the introduction of various technological, philosophical, and political developments in our contemporary cultural discourse which contain the power to not only construct new worlds, but also to redefine and destroy existing ones.

 

Thursday, April 5, 2012

LOCATION: HG 1030 (UCI)

WORLDING SHOWCASE (PechaKucha Night)

 

5:30pm Registration

6:30pm Opening Reception

7:00pm – 8:30pm Presentations [6 minutes, 40 seconds per presentation]


  • Anna Kryczka (Visual Studies, UCI) and Robbie Kett (Anthropology, UCI) - Learning by Doing: Embodied/Material Encounters at the Farm
  • Diego Costa (Interdivisional Media Arts and Practice (iMap), USC) - Planeta Xuxa: Notes On The Sexuality of Brazilian Children
  • Sam Close (Visual Studies, UCI) - Out of Character: Traces of the Real Spider-Man
  • Meredith Goldsmith (Visual Studies, UCI) - What is a Global Body?
  • Ellie Harmon (Informatics, UCI) - Smartphone: Entangled Stories of Users and Technologies
  • Flora Kao (MFA, UCI) - Topophilia
  • Kristen Galvin (Visual Studies, UCI) - Downtown
  • Janny Li (Anthropology, UCI) - Spectral Science: Into the Experimental World of Ghost Hunters
  • Jennifer Gutierrez (Comparative Literature, UCI) - Rambling in the Coatlicue State
  • Marcel Brousseau (Comparative Literature, UCSB) - Cowboys, Indians, Posthuman Dynamos!: Machinic (other)Worlding in Buffalo Bill’s Wild West
  • Jaclyn Simon (Comparative Literature, USC) - Gómez-Peña: Poetic Communities Inhabiting the Terrain of the Imagination
  • Christina Spiker (Visual Studies, UCI) - "When My Clothes Came to an End I Did Without Them": Going Native in Hokkaido, Japan
  • Shane Breitenstein (Visual Studies, UCI) - Cruising the Suburbs: Public Sex in Disciplined Spaces

 

8:30pm – 9:00pm Q&A

 

Friday, April 6, 2012

LOCATION: HG 1010 (UCI)

CONFERENCE: Constructing Worlds: Making and Breaking Order

 

9:00am Registration

9:45am Opening Remarks


10:00am - 12:00pm Panel I: Encounters

  • Jessica D. Kaplan (Anthropology, UC Santa Barbara)

Entanglement and ideologies of landscape: responses to a Wari presence in Nasca, Peru

  • Hannah Goodwin (Film and Media Studies, UC Santa Barbara)

Between Maps and the Marvelous: Geographies of Outer Space in the Hubble Space Telescope’s Images

  • Ksenia Fedorova (Cultural Studies Graduate Program, UC Davis)

Media Art Worlds. Strategies of Immersion

  • Philip A. Lobo (Comparative Literature, University of Southern California)

Modeling Modernity: Word Building Practices in Nostromo and Tropico

Respondent: Bert Winther-Tamaki, Professor of Art History

 

12:00pm – 1:00pm Lunch Break

 

1:15pm – 3:00pm Panel II: Regulation

  • Jennifer Grayburn (History of Art and Architecture, University of Virginia)

Constructing Power: St. Magnus Cathedral and the Medieval North Sea World 

  • Nick Welcome (Cultural Anthropology, UC Riverside)

The Smell of Petroleum: Signs of Contamination and the Un/Making of Toxic Worlds

  • May Ee Wong (Cultural Studies Graduate Program, UC Davis)

Targeting Theory: Criticality and the City

Respondent: Lucas Hilderbrand, Associate Professor of Film & Media Studies

 

[15 minute coffee break]

 

3:15pm - 5:15pm Panel III: Breakdown

  • Steven A. Malcic (Film & Media Studies, UC Santa Barbara)

Toward a Filmic Cartography of Spatial Practice: Separation and The Locative

  • Steven G. Anderson (History, UC Riverside)

The Digital Ether: Deconstructing the Historical (Im)materiality of the Digital World

  • Eric P. S. K. Morrill (Visual Studies, UC Irvine)

How To (Fail to) Build Meaning in Performing “Life”: Allan Kaprow’s Household (1964)

  • A. J. Patrick Liszkiewicz (Media Arts and Practice, School of Cinematic Arts,University of Southern California)

Minecraft Memorials: Deconstructing Virtual Worlds Through Artistic Interventions

Respondent: Peter Krapp, Professor of Film & Media Studies

 

[15 minute coffee break]

 

5:30pm – 7:00pm Keynote Address

  • Lisa Parks, Professor of Film & Media Studies, UC Santa Barbara

 The World from Above: Networked Visions of the US Drone War in Pakistan

Respondent: Victoria E. Johnson, Associate Professor and Chair of Film & Media Studies

 

7:00pm - 8:00pm Closing Reception

Friday
Mar162012

Interview with Gene Luen Yang

by Samantha Close, University of California, Irvine, Visual Studies

Gene Luen Yang is one of the most well-known graphic novel creators working in the field today.  His American Born Chinese, first published in 2006, won an Eisner Award for Best New Graphic Album and was the first graphic novel to be nominated for the National Book Award and to win the American Library Association's Printz Award.  Before before and since that publication, Gene Luen Yang has been involved with a variety of comics projects, from other solo work like Prime Baby to collaborations like Level Up (with Thien Pham) to webcomics-as-commentary like this piece for the Wall Street Journal responding to Amy Chua's Battle Hymn of the Tiger Mother.  I had the chance to hear him speak at the Asian Americans and Graphic Narratives roundtable at the MLA Annual Conference in Seattle this past January, and he graciously agreed to talk with the Octopus about his new project, a three-part series of graphic novels with art team Gurihiru called Avatar: The Last Airbender--The Promise.

These graphic novels are set in the world of popular Nickelodeon cartoon show Avatar: The Last Airbender (2005-2008).  Heavily influenced by Japanese anime but produced in the US by Nickelodeon, the series generated an enthusiastic fanbase and a lively critical discussion about issues ranging from its depiction of Asian cultures in a fantasy world setting to questions about the relationship of consumer culture to gender roles implicated in Mattel's failure to produce action figures for the female half of the cast.  Both within and without its fan communities, these debates hit a fever pitch with the controversial live-action film adaptation The Last Airbender (2010), directed by M. Night Shyamalan and mostly starring Caucasian actors and actresses. 

Gene Luen Yang's graphic novels begin with the events depicted in the Avatar season finale and trace the characters' attempts to deal with the aftermath of a hundred years of colonialism and conquest by the Fire Nation in a newly "peaceful" world.  They also prepare audiences for Avatar's return to television, scheduled for later in 2012, as new Nickelodeon series Avatar: The Legend of Korra.

  SC:   Readers familiar with your award-winning American Born Chinese might be surprised to see you working on graphic novels based on a popular Nickelodeon television show.  To me, particularly as a fan of both your earlier work and Avatar, this kind of highbrow-lowbrow crossover and mutual influence is one of the most fascinating parts of the comics world today.  Can you explain a little about how you ended up working on the series and your thoughts about working across the popular/artistic divide?

GLY:  Ha ha.  To be honest, I’ve never thought of Avatar: The Last Airbender as lowbrow.  And comics have always been seen as lowbrow.  Even with the more classy “graphic novel” moniker, a comic book is still just cartoon drawings and word balloons. I think the distinction between highbrow and lowbrow is pretty blurry these days.  After all, Pulitzer Prize winner Michael Chabon worked on the movie Spider-man 2.

I got the Airbender gig in a weird way.  I was a huge fan of the original animated series, and when the live-action movie was announced, I was pretty excited.  When I heard about the casting of the live-action movie, however, I got pretty mad.  It seemed like another example of Yellowface, of Hollywood’s propensity to take leading roles that would most logically go to Asian actors and give them to white actors instead.  I did a webcomic advocating for a boycott of the movie.

That webcomic eventually got the attention of an editor at Dark Horse comics.  She’d really enjoyed American Born Chinese, so she asked if I’d be interested in writing Avatar: The Last Airbender for them.  I said yes.

SC:   In the Avatar comics, you’re not only taking off on the world created by Bryan Konietzko and Michael Dante DiMartino in the original television show but also having to move towards the world soon-to-be depicted in the new Avatar: The Legend of Korra television series.  Is it a different feeling from working on your solo comics?  How did you approach that process?

GLY:  It’s been a wonderful experience.  Mike and Bryan and their team are world-class storytellers.  I’ve learned a lot just from seeing how they approach a story.  The Avatarverse is fleshed out.  All the major historical tides of the world were already determined before I was brought on, so I had to write stories that fit with those tides.  Even so, Mike and Bryan gave me plenty of creative elbow room, which I appreciate.

It was different from working on my own comics.  With my own stuff, I have a vision that I want to express as clearly as possible.  With A:TLA, I really tried to write something that would fit well into an established world.

SC:   Questions about race and ethnicity have a complex and often troubling history in the fantasy genre as a whole, and Avatar, particularly with the movie-casting debacle, has often been a topic of debate on these grounds.  Correspondingly, one of the most exciting elements of this series is your attention to the postcolonial and introduction of the first explicitly ethnically mixed character, Kori Morishita.  What was your approach to portraying these peoples and spaces?

GLY:  The original series pulled from real-world cultures.  I only have a passing knowledge of Asian history, but I was still able to recognize their source material.  The Fire Nation, for instance, draws heavily from Meiji Era Japan.  They’re the most technologically advanced.  They’re the ones with imperial ambitions.

So to write the comics, I looked at what happened with Japan after the end of WWII.  There was quite a lot of friction in places like Taiwan and the Chinese city of Qingdao.  Many Japanese citizens had deep roots in those colonies.

Nowadays, colonialism is a dirty word, and rightfully so.  Still, one could argue that colonialism paved the way to the multicultural societies we have today.  There’s a tension there.  The character Kori is an embodiment of that tension.


SC:  Much of Avatar’s fantasy world-building is inspired by actual moments and cultural periods in Asian history.  I know you’re also working on a more explicitly historical project based on the Boxer Rebellion in China.  How did (or are!) you approaching researching the two projects and handling questions of fidelity as you construct the stories, characters, and worlds of each?

GLY:  I’ve been working on the Boxer project for years and years.  It’s been difficult.  I know I’m going to get some of it wrong, but I really just need to create a believable world for the story to inhabit. Hopefully, I’ve done that.  Some of that research has come in handy for the A:TLA project, since Ba Sing Se is loosely based on the late Q’ing Dynasty China.

SC:   Both you and the Japanese art team Gurihiru (who created the art for the books) offer fans insight into the creative process by posting scans of your pages, from the early sketches through the various stages of inking and coloring.  What prompted you to do this and how have your website visitors responded?

GLY:  I did this because as a fan, I love that kind of behind-the-scenes stuff.  Sometimes the bonus features on the DVD are even more interesting than the movie itself.  I wanted to provide our readers with the same type of material.  Gurihiru felt the same way.  Much of my own behind-the-scenes stuff is really just me bragging about Gurihiru.  They did an amazing job.  They have this perfect blend of Eastern and Western comic traditions.  Their stuff is just gorgeous, and a perfect fit for the series.

SC:  Thanks so much for taking the time to speak with us!

 

Thursday
Feb162012

Digital Archeology in The Deleted City: Historicizing Geocities

by Christina Spiker, University of California, Irvine, Visual Studies

Although SOPA and PIPA have been taken off the table, it has become increasingly important to examine digital histories of user-created content on the web, especially as that content faces the threat of censorship and moderation.  While there was a nostalgic part of me that smiled when I stumbled upon The Deleted City project, there also seems to be an immediate need to reevaluate these kinds of digital, generative spaces such as the late Geocities and other early online communities.  According to the project's website,

The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in. These pioneers found their brave new world at Geocities, a free webhosting provider that was modelled after a city and where you could get a free "piece of land" to build your digital home in a certain neighbourhood based on the subject of your homepage... Around the turn of the century, Geocities had tens of millions of "homesteaders" as the digital tennants were called and was bought by Yahoo! for three and a half billion dollars.  Ten years later, in 2009, as other metaphors of the internet (such as the social network) had taken over, and the homesteaders had left their properties vacant after migrating to Facebook, Geocities was shutdown and delted.  In a heroic effort to preserve 10 years of collaborative work by 35 million people, the Archive Team made a backup of the site just before it shut down.  The resulting 650 Gigabyte bittorrent file is the digital Pompeii that is the subject of an interactive excavation that allows you to wander through an episode of recent online history.

As an exercise in media archeology, The Deleted City project visualizes the archive of personal websites cataloged immediately before the deletion of Geocities on October 27, 2009.  This installation work visualizes the data of the archive as a city map, spatially arranging the "neighborhoods" based on file quantities.  The website explains, "In full view, the map is a datavisualisation showing the relative sizes of the different neighborhoods.  While zooming in, more and more detail becomes visible, eventually showing individual html pages and the images they contain.  While browsing, nearby MIDI files are played."  In their visualization of digital space, The Deleted City simultaneously embraces the communitarian aspect of Geocities (and dated artifacts such as the MIDI sound file) alongside new touch technology that allows us to point, swipe, and pinch our way through the neighborhoods of internet past. The Deleted City visualizes Geocities in a way intended for the gallery.  Does something become truly past once it passes into the realm of the museum?

My own history on Geocities seems like a distant memory.  After playing around with several other free website hosts, I navigated my way there in order to create an account in the digital neighborhood of SoHo (one of the "cities" dedicated to the arts).  My page started with a default template that soon became littered with tacky animated GIF files and a variety of MIDI songs that changed with my adolescent mood.  It housed poetry from junior high and artwork from my freshman year -- all before my own awareness of things like internet piracy and creative commons.  My barebones website encouraged me to experiment with HTML (first with "free layouts" offered by more experienced web masters and later by layouts created by my own hand).  However, Geocities also introduced me to new kinds of interaction through their interest-based communities and the glorious invention called the "webring" used to discover new sites of similar topics (a rudimentary StumbleUpon, if you will).  For me, Geocities and the phenomenon of the personal website so popular in the 1990s, prefaced much of my engagement with the internet as a space of creative possibility.  However, when Geocities faced its immanent deletion, I had already said my goodbyes and, like many of my peers, moved on to the thrill of domain ownership and social networking. My "homestead" stood vacant among many others when the plug was finally pulled.

Despite my nostalgic attachment to Geocities, its existence testifies to the life (and death) of a particular venue for user-created web content.  It forces us to consider the preservation of digital material, and, in some senses, digital world and community making.  There is a certain kind of utopic idealism that these spaces seem to enjoy and embrace. However permanent a fixture Geocities seemed to be during its height, it makes us cognizant of the eventual passing of other platforms and the impermanence of the content created on them.  In light of current news, it also forces us to consider the value of those spaces should they one day disappear.

The Deleted City from deletedcity on Vimeo.

Wednesday
Jan182012

Cinephilia Now: Michel Hazanavicious' The Artist

by Erik Watschke, University of California, Irvine, Visual Studies

The Artist (2011)A hit at Cannes, especially for the performance of its lead actor Jean Dujardin, Michel Hazanavicious' The Artist (2011) is a complexly reflexive film. On its surface, it tells the seemingly recycled story—à la Singin' in the Rain (1952) among others—of a silent film actor struggling to deal with the coming of sound in Hollywood circa 1927. George Valentin (Dujardin) is a man who prides himself on his refusal to do sound films even as his career disintegrates. A binary struggle ensues between the philosophy of Valentin and his main romantic interest Peppy Miller (Bérénice Bejo), who embraces the new technologies of film and, as a result, vaults over him to stardom in the new sound cinema. When asked “Why won't you talk?” Valentin's exasperated reply sets the stakes of the film: “Because I'm not a puppet, I'm an artist!”

Ultimately, it is not only Valentin who refuses to talk, but Hazanavicious who handicaps his film in this way. This is immediately apparent in the film's embrace of outmoded features such as black & white photography, a noticibly square screen ratio, and the almost wholesale rejection (almost!) of synchronized sound. These factors have undoubtedly gone a long way in propelling the film to critical attention. Especially noteworthy are the almost surrealist moments that formally indicate that sound simply does not exist in the world of Valentin—on-screen or off!

Yet these apparent details are by no means the film's most sophisticated structural references to the silent cinema: one begins to recognize visual and narrative allusions to everything from The Crowd (1928) all the way back to The Gay Shoe Clerk (1903). One might be tempted to take Valentin at his word—as a stand-in for The Artist itself—that true film artistry corresponds foremost to the silent period sadly lost to history. However, this literalist reading is complicated by the myriad of film references to a long history of sound films as well. With unmistakable invocations to Citizen Kane (1941), Grand Hotel (1932), and everything in-between, a more non-historicized, auto-reflexive critique seems to take shape. In fact, the film may well have just as much to say about recent cinema as it does the early period. Whether or not the entire narratology of The Artist can be taken as a structural allegory for a contemporary debate about film technology in the 21st century is largely contingent upon one's take on Valentin's ultimate solution (which will not be divulged here).

It is of note, nevertheless, that by far the most conspicuous reference of all is an extended sampling of Bernard Hermann's score to Vertigo (1958), just as Valentin arrives at his most desperate moment. As the broken man gazes into a shop window, framing his own reflection perfectly into the sleeves and collar of a tuxedo on display, he imagines what happiness he once possessed. This scene eerily invokes the nostalgic despair of Scottie Ferguson in the Hitchcock film sequence to which the soundtrack alludes. Like Scottie, Valentin clings to the already long dead even as he attempts, anachronistically, to revive it. This is the most poignant and reflexive of all the borrowed moments in the film; The Artist recognizes its own place in a larger history of narratively reflexive filmmaking and celebrates this history through its cinematic nostalgia.

Among the film's chief delights, the casting of Dujardin is laudable and his histrionic maneuverings bring the film as close as it gets to silent film sublimity. Yet, the familiar supporting ensemble is where the film goes the most awry. Any time a recognizable face appears—such as John Goodman, Penelope Ann Miller, or, worst of all, James Cromwell (who performs admirably, but sticks out like a sore thumb in the role of Valentin's chauffeur)—the illusion is lost. One is left wondering why Goodman, for instance, is performing histrionically in juxtaposition to his well known televisual comedy style. The affect is clever intertextuality at best; awkward distraction at worst. Here, the film loses the essential pathos of the cinema of yesteryear by being a work that is—at times—recognizably outsmarting itself.

In its zeal to duplicate much of the visual iconography of the silent screen of old, The Artist fails to capture the character-driven energy of the same. What is left is a hollowed-out shell of allusions, which might inspire with its passion for the cinema itself, but falls short of capturing the mania of Valentin—the man—in an agreeable form. If he is merely being stubborn, is not the film as well?